Blade Ballet

Blade Ballet was my first Art Direction job as well as my first lead Animation position (and main voice actor!). We set out to create a local multiplayer game where players can choose from a variety of unique robots and battle each other in fun and challenging environments. This project was exceedingly fun to work on due to the amount of variety the robots and levels offered the artists'.

The pride and joy of the game was its levels. We wanted each level to feature its own unique style and color pallet while keeping with a scifi aesthetic. I worked as a generalist on all of these levels ranging from modeling, animation and texture art.

The pride and joy of the game was its levels. We wanted each level to feature its own unique style and color pallet while keeping with a scifi aesthetic. I worked as a generalist on all of these levels ranging from modeling, animation and texture art.

Some animated emotes!

The Bots!

The Bots!

Steve, one of main characters got most of the marketing art attention.

Steve, one of main characters got most of the marketing art attention.

Here were some preliminary concepts for the UI used in Blade Ballet. I also worked with the programmers to develop animations for these elements.

Here were some preliminary concepts for the UI used in Blade Ballet. I also worked with the programmers to develop animations for these elements.

Much of my job was to create a design language between all of our designs.

Much of my job was to create a design language between all of our designs.

A Virtual Reality mode that didn't make it to production as for a an Overlord mode that allowed a player to act as an all powerful god to the rest of the players.

A Virtual Reality mode that didn't make it to production as for a an Overlord mode that allowed a player to act as an all powerful god to the rest of the players.

Worked with artists to create models, textures, and designs for each stage.

Worked with artists to create models, textures, and designs for each stage.

Blade Ballet had some creepy lore. Here are some of the characters that can be spotted throughout the games' arenas.

Blade Ballet had some creepy lore. Here are some of the characters that can be spotted throughout the games' arenas.

Created logos and promotional material for the game as well.

Created logos and promotional material for the game as well.

Blade Ballet - Ruckus