CrunchVille is an early work in progress game I'm making with two friends. In this game you play as a giant monster fighting off waves of military, aliens, and other monsters in a fully destructible and open world environment. My work on this project consists of art direction, level/environment design, animation, modeling, and rigging. Coding and implementation by Erik Nadel. Additional background work including trees, sign posts and billboards were done by BigSquidMan (Twitter/Instagram).
Short showcase of the environment and movement.
Some of the character animations
Tank aiming and firing test