CrunchVille!

CrunchVille is an early work in progress game I'm making with two friends. In this game you play as a giant monster fighting off waves of military, aliens, and other monsters in a fully destructible and open world environment. My work on this project consists of art direction, level/environment design, animation, modeling, and rigging. Coding and implementation by Erik Nadel. Additional background work including trees, sign posts and billboards were done by BigSquidMan (Twitter/Instagram).

Short showcase of the environment and movement.

All the 3D assets used in CrunchVille

All the 3D assets used in CrunchVille

Some of the character animations

Tank aiming and firing test

Early concepts

Early concepts